Building In Accessibility

We want as many players to enjoy Tootsville as possible.

First, we are developing the game for the most typical users. Players with a desktop or laptop computer, a keyboard and mouse, and good reading skills will be able to play. We want to make sure that everyone can enjoy the game, too.

Some Things We’re Building In

Clear Type. We have compared many different fonts (typefaces) and chosen some that are clear and easy to read. This should help users with visual impairments or dyslexia to read the screen more easily.

Speech. We are introducing speech to help early readers. While they see the words appear on the screen, they’ll also hear them spoken aloud. This will help early readers recognize words. It can also help players with poor vision.

Non-Keyboard Text Entry. We are designing a system for players who can not type. Players will be able to constrict sentences by choosing icons.

Low-Vision Players. A high-contrast mode will make it easier to identify objects in the game world. Messages and interface elements will be available in Large Type and a flash card style. Flash card text will appear in very large type, one word at a time.

Sound Captions. Visual feedback will accompany sounds for hearing-impaired players. Videos will often have captions as well.

Input Assistance Devices. We hope to enable most players to take part in the game with their preferred assistive technologies.

What Did We Forget?

Can you think of another kind of assistance we can build in to the game? Let us know.

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