The new test release features some changes that won’t be immediately visible, but lay the groundwork for future world-building. As usual, it’s available immediately at https://play.test.tootsville.org/play/
- The mobile device interface is hidden until you sign in.
- Items in the game world can be linked to downloadable assets for players.
- Shop items can be purchased for a price.
- Items in the world can be removed or updated on the fly.
- The web browser console messages have begun to be enhanced with styling.
- The bug report icon now has a built-in service to eMail email@example.com directly.
- Operators can gift items to players
- Quitting the game now flows more smoothly.
- Operators now can review chat history and monitor the high-water-mark of the most simultaneous users online. There is also a journal for staff members to record into.
- In the New Toot window, the color and pattern selector pop-ups are improved.
- Items in the world now can be colored by the designers.
- Parents are not re-prompted if a child already has permission to play.
- Items in the world can be a “v-item,” so players can pick up a copy of it. This is somewhat like a no-cost shop item.
- If players wander out of the defined game area, they’ll see the Mist that covers the unexplored lands of Tootanga.
- Operators can block Internet addresses from playing, in case of malicious users.
- Adding a contact or ignoring a user are possible from a Player Card. The Player Card will update based on the available actions. Users can also be removed from contacts or paid attention to.
- After earning peanuts from an event, like a fountain, or spending peanuts, like a shop item, the wallet counter will update.
- Fixed a bug preventing some child sign-ins.
Developer documentation is online at https://goethe.tootsville.org/devel/docs/Tootsville/0.6.14/Tootsville.pdf